| I managed to release [Chronon ver.0] Ah~ I confess to messing up on this time.
 Even though it took so much time to prgram it, it is still unsatisfactory
		              performance.
 I think it is difficult and complicated to play it based on intuition,
 that's against EYEZMAZE philosophy.
 Well, I had better to explain it.The purpose of this game is to let the little yellow dwarf out
		                of a center
		                cage.
 The master of this house will come back at 7pm.
 You make the way to escape with moving and mix-and-much things
		                in this house
 at each fixed hour until the master comes back.
 Everyone can would get it so far,but difficulty arises in time
		                axis.
 For example, first,[put the pan from the wall onto the desk at
		                12:25],then as far back as 6:15[put the pan into the fireplace].
 after that, the pan placed in the fireplace, not the wall.
 It means that situation changes the fact that pan was on the wall
		                at
		                12:25,and also it doesn't exist the fact that you did first,[[put
		                the pan
		                from the wall onto the desk at 12:25]]
 What is more, if you do such thing at latter time[put the flour
		                into the pan
		                on the desk.] Since the place of the pan has already changed above(on
		                the
		                desk -> fireplace), it doesn't exist the fact that you put the
		                flour into the
		                pan on the desk, then the flour returns again to the original position.
 haah...These are hard to understand.
 too hard to get it immediately.
 And this program tormented ON.
 Cause and effect do create complex and entangled elements,like
		                the
		                butterfly effect.
 [do or do not something ] changes all the facts that follow.
 I've learned a great deal from this.
 Next game, I decide to make better one in less time.Please play Chronon even it isn't interesting, for my effort sake.
 
 I add some tips last.
 First, set out to open the treasure box.The key for the box is in the clock.
 This clock is like a cuckoo clock,the key appears at 12pm.
 and it ticks if it is on the wall, and stops it is laid down.
 please adjust the time to put it on the wall.
 Second, after the treasure box open,then try to hatch the egg
		                under the
		                desk.Necessary conditions for hatching is warm sunlight and the place
		                like a
		                nest.
 please consider it.
 The purpose of this game is to let the little yellow dwarf out
		                of a center
		                cage.but it doesn't mean the perfect ending.
 Please find the way for the happy end .
 It is very hard to finish this game perfectly, why don't you
		                trade tips on
		                some kinds of communities.
 More power to you!
 |